Empathy Over Logic

Here’s an excellent discussion of the importance of remembering how human beings work, when you design anything for humans. Megan Schwarz is a User Experience Architect in Michigan and Brian Bono is a Detroit based art director and designer. The link is a transcript and podcast from their talk at 2014 IA Summit in March 2014 in San Diego.

Slowing Down the Machine: Interrupting Process for the Greater Good

Bottom Navs for Large Format Phones

I have tiny hands, so I’m all for Luke Wroblewski’s call for placing navigation at the bottom, especially when a handheld is any larger than an iPhone 5.

I do like the big screen on my iPhone 6 — I wouldn’t trade it in. But I find myself doing this “crawling up the phone” action to reach the navs on so many apps, and then I end up dropping the phone. Bottom navs for one-handed use would make my life a lot easier.

“Finger Crawling” up the sides of the phone to reach the hamburger menu:

Using my pinky as a tray to hold the phone so I can reach the home button:

Glass: A Low Fidelity Prototype

I was fortunate enough to have been recently invited to participate in some early product discussions for a new application Hearst may be working on for Google’s Glass. It’s all very hush-hush, but I think it’s ok to share this much. I haven’t had access to the new hardware, so I did a mockup for myself, and wore it around my house, imagining what sort of messages and images I would welcome if they appeared just above my line of sight. Here I am, in all my serious, scientific goofball glory:

Low fidelity prototype for Glass applications
Low fidelity prototype for Glass applications