Category: Design

Scrum Master Service to Product Owners – A Discussion Focusing on Value

Product Owners have a hectic existence. They’re called upon to make important decisions constantly. The world is swarming with ideas and opportunities competing for attention. One of the favorite parts of my job as a Scrum Master is working with Product Owners. When I can help my Product Owner to find a focus that leads […]

Pretty Visualizations From R, Explained

If you’re interested in learning what people go through to create beautiful graphics from basic statistical output, then spatial.ly is a site worth bookmarking. This post, Improving R Data Visualisations Through Design, is especially worth reading. It has a handful of well-explained examples from geographer Dr. James Cheshire’s new book, London: The Information Capital. I haven’t worked with R, but data visualisation is dear to my heart. In a former […]

Empathy Over Logic

Here’s an excellent discussion of the importance of remembering how human beings work, when you design anything for humans. Megan Schwarz is a User Experience Architect in Michigan and Brian Bono is a Detroit based art director and designer. The link is a transcript and podcast from their talk at 2014 IA Summit in March 2014 in San Diego. Slowing […]

Bottom Navs for Large Format Phones

I have tiny hands, so I’m all for Luke Wroblewski’s call for placing navigation at the bottom, especially when a handheld is any larger than an iPhone 5. I do like the big screen on my iPhone 6 — I wouldn’t trade it in. But I find myself doing this “crawling up the phone” action to reach the navs […]

Glass: A Low Fidelity Prototype

I was fortunate enough to have been recently invited to participate in some early product discussions for a new application Hearst may be working on for Google’s Glass. It’s all very hush-hush, but I think it’s ok to share this much. I haven’t had access to the new hardware, so I did a mockup for […]